Mobius is a 2D side scroller created for the Global Game Jam 2012. The
theme for this year was the Ouroboros symbol, the snake eating its own
tail. To follow this theme, we decided to make a more artistic game that
symbolically showed the hardships of life. Players moved through
procedurally generated levels while facing their demons before
inevitably dieing and - if they obtain the ouroboros - being reborn
again to retry their life. For this project I mainly worked on
programming and design. Screenshots and the .exe file can be found in the link below.
Twilight Dreams is an interactive narrative that follows the story of
Thomas as he tries to discover the purpose of the dream he is trapped
in. The game follows the player through some memorable events and
locations in my own dreams. There have been some technical difficulties with the location of the game and the game will be playable when I am able to host it.
Smash is a third person action game created for the Microsoft Wildpockets 2010 Game Jam. The game involves an ogre running around smashing buildings and soldiers. Smash won the Best Art Award and the Best On-site Team Award. I worked mainly on design and programming for the game. The game is playable on the Wildpockets website, sadly the website might be down forever.