Angled view of the whole map from the forest side.
Another angled view, the hill point can be seen in the bunker against the wall. With a simple change, these bunkers could also be used as opposing CTF flag points.
A view of the "man cannon" that shoots the player to the third floor of the tower. Without a jet pack, the path to the cannon requires the player to go to the opposite corner to reach the cannon.
An outside view of the third and fourth floor.
A center view of one side of the fourth floor.
Looking across from one side of the fourth floor to the other. The crenellations allow for players on the third floor to avoid some shots from the fourth floor.
A view looking up the ramp to the fourth floor from the third floor corner.
Third floor from the side of the tower.
A view of the third floor catwalk from the fourth floor. The catwalk can be reached from the outside cannon down below.
Looking into the tower from the third floor catwalk.
A corner view from just above the second floor.
A shot taken from the side entrance of the tower going into the second floor. The center platform is separated from small gaps forcing the player to jump onto it. The center oddball is placed on the platform.
A view from the side of the tower looking at the entrance to the tower from the second floor. This cannon shoots the player back to the bunker on the far side of the map. This was placed to allow the player to reach the other corner cannon that goes the third floor catwalk effectively without being exposed outside for too long.
Beneath the center platform on the first floor of the tower. The enclosed archway houses one of the flags in CTF and one of the hills in King of the Hill. The area is enclosed by large rocks on the side.
A view from one of the entrances into the tower from the first floor. The rocks can be used as a detour to jump up to the second floor platform.